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Fire danglers

Fire danglers have been rigged and animated in Maya. The animation is generated by utilizing Maya dynamics, which is then baked into joints and subsequently imported into Unity through FBX. Particle VFX is accomplished within Unity, utilizing prefabs for fire in the danglers and Energy orbs. The functionality has been implemented in C#. Vector math has been employed for defining path styles for energy orbs, and buttons have been created to facilitate testing events.

Scene Breakup

Progressive Feature

Dangler animations Dynamics Maya

Calculating motion path for Energy Orbs.

Motion path styles

Energy Orbs