About Me
A talented, passionate, and hardworking person from an artistic background, with a balance of artistic sensibilities, technical savviness, a good eye, and efficient problem-solving skills. I find utmost pleasure in troubleshooting issues through precise investigating skills up to my ability.
Proficiency:
Maya, PS, AE, Unity C#, python & Mel for Maya, PS Javascript
Specialties
Collaborate with Game Designers to understand the game mechanics and visualize the features
Collaborate with engineers to implement 2d and 3d art assets and animations in the best way possible
Setting up Nested Prefabs, variants, Animators, and triggers
Strong character rigging skills and dynamic simulations
Post-processing effects, Particle systems, Shader forge, VFX graph, and Shader graph
Good at creating custom fonts
Writing custom tools and automation
Bridge between Artists and Engineers