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About Me

A talented, passionate, and hardworking person from an artistic background, with a balance of artistic sensibilities, technical savviness, a good eye, and efficient problem-solving skills. I find utmost pleasure in troubleshooting issues through precise investigating skills up to my ability.

Proficiency:

Maya, PS, AE, Unity C#, python & Mel for Maya, PS Javascript

Specialties

Collaborate with Game Designers to understand the game mechanics and visualize the features

Collaborate with engineers to implement 2d and 3d art assets and animations in the best way possible

Setting up Nested Prefabs, variants, Animators, and triggers

Strong character rigging skills and dynamic simulations

Post-processing effects, Particle systems, Shader forge, VFX graph, and Shader graph

Good at creating custom fonts

Writing custom tools and automation

Bridge between Artists and Engineers